How to Get Achievements Again Portal 2
| | "This is just a thought experiment, just to come across how much fourth dimension you'll waste thinking almost these worthless documents. The correct time is zero seconds." This page is SPOILER HEAVY . You tin toggle spoilers with the 'Spoilers' tab at the top of each page. Hidden text can also be revealed by highlighting it. |
| | Wake Upward Telephone call Survive the manual override Difficulty: Story-related How to obtain: To achieve this accomplishment you simply need to enter the old testing track after waiting for Wheatley to crash through the Docking Station wall. You should then be able to receive the achievement automatically. |
| | You Monster Reunite with GLaDOS Difficulty: Story-related How to obtain: This achievement will be obtained as before long as you wake up GLaDOS during the first chapter of the game. |
| | Undiscouraged Complete the showtime Thermal Discouragement Beam examination Difficulty: Story-related How to obtain: As your start test of the second chapter, you will be treated to a elementary puzzle involving Thermal Discouragement Beams. Complete this examination and you'll be awarded with the achievement. |
| | Drop Box Place a cube on a button without touching the cube Difficulty: Like shooting fish in a barrel/Story-related How to obtain: In Examination Chamber 06 of Chapter 2, stand at the switch and place i portal on the right-hand sloped surface. Place the other portal on the console above the push button and press the switch twice. Alternatively, press the switch in Wheatley's very beginning test chamber. |
| | Span Over Troubling Water Consummate the first Hard Lite Bridge test Difficulty: Story-related How to obtain: During the tertiary chapter, Exam Chamber 12 will introduce the new Hard Lite Bridge. Like to the Undiscouraged achievement, yous will demand to complete this introductory sleeping accommodation to obtain the achievement. |
| | SaBOTour Make a interruption for information technology Difficulty: Story-related How to obtain: Half way throughout Exam Sleeping room 21 you volition exist interrupted by Wheatley, who will offer you an escape route. The achievement volition be obtained as presently every bit you begin your escape. |
| | Stalemate Associate Press the push button! Difficulty: Story-related How to obtain: Upon facing GLaDOS for the second time, yous will be asked to place Wheatley in an Discontinuity Scientific discipline Core Transfer Receptacle. Later on a disagreement between Wheatley and GLaDOS on whether the process should go ahead, you will exist asked as a Stalemate Associate to press the Stalemate Associate Button. Doing so will reward you the achievement. |
| | Potato Tote Carry science forward Difficulty: Story-related How to obtain: Near the end of Affiliate vi you lot volition reunite with GLaDOS in her potato form. But pick her upwardly to receive the achievement. |
| | Vertically Unchallenged Master the Repulsion Gel Difficulty: Story-related How to obtain: This achievement will be awarded afterwards a series of Repulsion Gel based tests during Chapter 6. |
| | Stranger Than Friction Master the Propulsion Gel Difficulty: Story-related How to obtain: Identical to how Vertically Unchallenged worked, you will demand to complete a series of Propulsion Gel based tests during Chapter seven. |
| | White Out Complete the showtime Conversion Gel test Difficulty: Story-related How to obtain: Complete the beginning Conversion Gel test. |
| | Dual Pit Experiment Do the same test twice Difficulty: Story-related How to obtain: Complete Wheatley's very first examination chamber twice. |
| | The Part Where He Kills You This is that part Difficulty: Story-related How to obtain: When you encounter upward to Wheatley you may notice a small white expanse to his left. Fire a portal at that area. You volition soon come across white gel pouring from the ceiling. When it lands, fire an alternating portal and wait for white paint to splash on yous. At your feet, burn down the same portal y'all used on the white gel. |
| | Lunacy That but happened Difficulty: Story-related How to obtain: Complete the Single-thespian campaign. |
| | Loftier Five Celebrate your cooperative calibration success Difficulty: Story-related How to obtain: Simply complete the scale course in co-op to get this accomplishment. |
| | Team Building Complete all test chambers in the Team Building co-op course Difficulty: Story-related How to obtain: Terminate all vi stages in course 1 of co-op style. |
| | Confidence Building Complete all test chambers in the Mass and Velocity co-op course Difficulty: Story-related How to obtain: Terminate all 8 stages in course 2 of co-op mode. |
| | Span Building Consummate all test chambers in the Hard-Light Surfaces co-op course Difficulty: Story-related How to obtain: Finish all 8 stages in course iii of co-op way. |
| | Obstacle Building Complete all test chambers in the Excursion Funnels co-op form Difficulty: Story-related How to obtain: Finish all 9 stages in class 4 of co-op mode. |
| | You Saved Scientific discipline Complete all exam chambers in all courses of co-op Difficulty: Story-related How to obtain: Complete the Co-op campaign. |
| | Preservation of Mass Break the rules in Examination Bedchamber 07 Difficulty: Easy How to obtain: To obtain this achievement yous will need to bring the Companion Cube with you through Exam Chamber seven's exit door. To exercise this you must solve the chamber as y'all normally would, but as you reach the exit you will need to place a portal on the other side of the door and place some other Portal on any other accessible ground. Pick upwardly your cube from the Super Button and use your accessible Portal to attain the other side of the door. This will grant yous the accomplishment. |
| | Pturretdactyl Use an Aerial Organized religion Plate to launch a turret Difficulty: Piece of cake How to obtain: In Affiliate 3, Test Chamber xv, place a turret on an Aerial Faith Plate. This may also exist done in Chapter 2, Test Sleeping accommodation 06 where a turret is sent out as garbage. |
| | Good Listener Have GLaDOS' escape advice Difficulty: Easy How to obtain: As you lot escape, GLaDOS invites you to enter the last exam bedchamber. She'due south even solved information technology for yous. Do it. |
| | No Difficult Feelings Save a turret from redemption Difficulty: Easy How to obtain: During your escape, walk along two Turret Redemption Lines. On the second one is a mostly-intact turret, signposted by its laser. Pick it up. |
| | Scanned Lonely Stand in a defective turret detector Difficulty: Easy How to obtain: In Chapter 5, remove the chief turret from the template scanner in the turret factory control room, and so step into the scanner. The accomplishment's icon is misleading, you do not need to stand in front of a defective turret to obtain it. |
| | Ship Overboard Find the missing experiment Difficulty: Like shooting fish in a barrel How to obtain: At the start of 1970s Aperture, become to the top catwalk. Follow it to the room, and jump on the furniture in the corner to get to the doors. Step outside to receive the achievement. |
| | Portrait of a Lady Observe a hidden portrait Difficulty: Easy How to obtain: Immediately after Enrichment Sphere 4 in Chapter seven is a closed gate, a portalable console, and an Emancipation Grill that leads direct into Enrichment Sphere 5. Portal over to a second portalable panel across the gate, and enter the part to observe the portrait. |
| | You Made Your Indicate Refuse to solve the kickoff test in Chapter eight Difficulty: Like shooting fish in a barrel How to obtain: Enter Wheatley'south very first test chamber (with the "moat area"), merely don't printing the switch and don't step on the button. Note that this is the first fourth dimension you enter the sleeping room, not when Wheatley sends yous through a second time. |
| | Pit Boss Show that pit who'south boss Difficulty: Easy How to obtain: At the commencement of Chapter nine, when Wheatley asks you to come up back, go back. Then practice as he says. |
| | Stone Portal Scissors Win three co-op games of rock-newspaper-scissors in a row Difficulty: Easy How to obtain: After unlocking the Stone Paper Scissors Gesture, just keep on using the gesture with your partner over and over again until you go the accomplishment. |
| | Air Show Perform 2 aerial gestures before touching the ground in co-op Difficulty: Easy How to obtain: During a long jump, gesture twice before you hitting the ground. Alternatively, create an infinite fall by placing a portal on the ceiling and one on the ground below information technology or do the gestures in an reversible Excursion Funnel. |
| | Asking for Trouble Taunt GLaDOS in front of a photographic camera in each of the five co-op courses Difficulty: Like shooting fish in a barrel How to obtain: In each of the co-op courses, observe a room with a camera and perform a gesture toward it. This does not need to exist completed in one session. |
| | Four Ring Circus Enter iv different portals without touching the ground in co-op Difficulty: Easy How to obtain: Class ane, your friend needs to place portals next to eachother on the floor, which is nether a ceiling where you can place your portal. Shoot a portal side by side to your friends portals and the other one on the ceiling facing one of your friends portals. Autumn through your portal and when you go through one of your friends portals, you'll exist facing the ceiling again. Then you must shoot the portal on the ceiling to the place where you are about to go. Then wait for a while equally you are falling through the portals and the achievement will appear. Alternatively. in Hub, let your friend place portals side by side to eachother on the 2 by two flooring. Become through friend's portals and go along poping to friend'south portals. While you are in mid-air, places portals where friend'due south portals placed on. Tin also exist washed using a reversible Excursion Funnel, just like Air Show. |
| | Narbacular Driblet Place a portal nether your co-op partner while they are gesturing Difficulty: Easy How to obtain: Cocky-explanatory. |
| | Empty Gesture Drop your co-op partner in goo while they are gesturing by removing the bridge under them Difficulty: Easy How to obtain: Self-explanatory. Practice this in a level with Hard Low-cal Bridges. Usage of the timer is recommended. |
| | Tin't Touch This Trip the light fantastic in front end of a turret blocked by a hard light bridge in co-op Difficulty: Easy How to obtain: Course 3, floor 6 of co-op is i place to get this achievement. Use the dance gesture while being protected from turrets by a hard lite bridge. |
| | Gesticul-8 Perform all 8 gestures of your own volition in co-op Difficulty: Easy How to obtain: Once y'all go all the gestures, merely perform them. |
| | Friends List With Benefits While playing co-op, hug 3 different people on your friends list Difficulty: Like shooting fish in a barrel How to obtain: Self-explanatory. |
| | Political party of Three Find the hidden companion cube in co-op exam sleeping accommodation Difficulty: Like shooting fish in a barrel How to obtain: In the final surface area of the excursion funnel department of co-op way, you will exist outside the official testing track. In one of the many times you and your partner are floating through a funnel, if you lot await straight to your left, (on the aforementioned wall where your partner shoots Difficult Calorie-free Bridges) yous volition come across a portal conductive surface that you would non usually pay attention to. Shoot a portal at that place so that the funnel is coming out of it and you float through the funnel. If you look to your left you volition run into a companion cube behind doors that will open up. You will then hit a spike wall and dice, then don't try this while attempting Still Alive. To restart, utilize changelevel mp_coop_tbeam_end. |
| | Final Transmission Notice the hidden signal in i of the Rat Man'due south dens Difficulty: Medium How to obtain: When at the switch near the exit of Chapter ii Test Bedroom 6, striking the switch and expect for all the trash to fall. Think the radio from wherever information technology landed and get back to the switch. On the left wall at the opposite end of the chamber, there will be a portal-able surface; remember where this is. Portal back to the start of the bedchamber with the radio. Place a portal on the portalable-surface mentioned earlier and the other portal on the portalable surface the Aerial Faith Plates will throw you into, leap on the Aerial Religion Plates, and you lot will wing into one of Rattman's Dens—taking the radio in here volition go y'all this achievement. This achievement is a direct follow-up to the Transmission Received achievement from the first game. portal position |
| | Door Prize Examine all the vitrified test chamber doors Difficulty: Medium How to obtain: There are two sets of three vitrified doors in Chapter six. The start gear up is on a catwalk opposite the entrance to Pump Station Blastoff; leave the lift and turn to the seven-o'-clock position. The 2d fix is in the room higher up the control room where you lot find potato GLaDOS. Walk into the room from the elevation catwalk. Leap on the furniture in the back-left corner and get through the doors. |
| | Schrodinger'southward Catch Catch a blue-painted box before information technology touches the footing Difficulty: Medium How to obtain: On Chapter 6, Enrichment Sphere 3 salvage the game before dropping Repulsion Gel on the cube. Release the gel and try and catch the cube; if it hits the ground, load the earlier relieve. An alternate method of obtaining this accomplishment is to driblet a little bit of Repulsion Gel on the cube, and and so before it breaks out of the drinking glass, drop water on it to cease the bouncing. Only walk up to the cube and pick it up without touching the ground to get the achievement. |
| | Triple Crown Solve 3 co-op chambers in the Mass and Velocity course in under 60 seconds each Difficulty: Medium How to obtain: For this accomplishment you need to consummate 3 of the eight stages of the Course 2 in under 60 seconds. You do non need to do them in a row or in any specific order. Stages 1, 2 and iv are very easy to complete inside that time. Make a plan with your partner on who does what on the stages and practice the stages you and your partner find like shooting fish in a barrel. And so make your endeavor on the achievement. |
| | Iron Grip Never lose a cube in Sleeping room 6 of the Mass and Velocity co-op course Difficulty: Medium How to obtain: In the area within this test that gives this accomplishment its difficulty, timing is everything. Make sure you and your partner know what you're doing before attempting this. If yous lose ane box, have the host (Atlas) type changelevel mp_coop_multifling_1in the developer console to reload the map. |
| | Talent Evidence Never lose a cube in Chamber 6 of the Mobility Gels co-op grade Difficulty: Medium How to obtain: Self-explanatory, but make sure y'all and your partner know what you're doing. If you mess up, have the host (Atlas) reload the map by typing changelevel mp_coop_paint_red_racer in the programmer panel. |
| | Overclocker Consummate Test Bedroom x in 70 seconds Difficulty: Hard How to obtain: Self-explanatory. Proceed practicing the puzzle until yous are confident at the sequence of puzzle elements and how to maneuver quickly to each one. You tin practise this in Challenge Mode for piece of cake restarts (and to be on the leaderboard), or apply changelevel sp_a2_ricochet. |
| | Nail TV Break eleven test chamber monitors Difficulty: Hard How to obtain: In these exam chambers, Wheatley's Telly monitors are able to be smashed in the following means: (this must be done in one run.)
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| | Portal Conservation Gild Consummate Chamber 3 in the Hard-Light Surfaces co-op grade using simply 5 full portal placements Difficulty: Hard How to obtain: This accomplishment takes identify on Portal two Co-op Course iii Bedroom 3, and is possible to obtain with only 1 gear up of portals. Place one portal at the receiving end of the Hard Lite Bridge, and then place the other portal on a nearby wall. Enter the portal on the wall and walk over to the span emitter. Move on the emitter and then that you can see the white surface of the overhead panels, so fire a portal so that the Hard Calorie-free Bridge runs under the Vital Apparatus Vent. Press the push button in the center of the wall by the Light Bridge and have your partner take hold of the ball that drops out of the vent. Place the brawl on the receptacle and continue into the next part of the sleeping room. Burn down a portal at the receiving stop of the Hard Low-cal Bridge, then line upwardly the second portal on the ceiling so that using the Aeriform Faith Plate bounces you off the vertical low-cal span and into the exit area. To reset, use changelevel mp_coop_catapult_wall_intro. |
| | However Live Complete Class four with neither y'all nor your co-op partner dying Difficulty: Very Difficult How to obtain: Go through the excursion funnels class in ane run... with no deaths. Watch out for test chambers:
Practise on all of these stages! That cannot be stressed plenty! If you mess upward, you lot tin can save a trivial bit of fourth dimension by having the host type |
| | Professor Portal Later on completing co-op, consummate Calibration Course online with a friend who hasn't played before Difficulty: Due north/A How to obtain: Find random partners online, and immediately leave the game if you exercise non come across the opening movie. When you lot find a beginner, exit the game, friend them, and invite them. This volition have a long time depending on how lucky you are. Alternatively, this achievement can be very easy if y'all already have friends on Steam who have Portal 2, merely haven't done co-op style yet. |
| Achievements | |
|---|---|
| Achievements | Portal·Portal: All the same Alive·Portal ii |
| Obtaining achievements | Portal·Portal: Still Alive· Portal 2 |
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Source: https://theportalwiki.com/wiki/Obtaining_Portal_2_achievements
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