Skip to content Skip to sidebar Skip to footer

How to Get Achievements Again Portal 2

Wake Up Call

Wake Upward Telephone call
Survive the manual override
Difficulty: Story-related
How to obtain: To achieve this accomplishment you simply need to enter the old testing track after waiting for Wheatley to crash through the Docking Station wall. You should then be able to receive the achievement automatically.

You Monster

You Monster
Reunite with GLaDOS
Difficulty: Story-related
How to obtain: This achievement will be obtained as before long as you wake up GLaDOS during the first chapter of the game.

Undiscouraged

Undiscouraged
Complete the showtime Thermal Discouragement Beam examination
Difficulty: Story-related
How to obtain: As your start test of the second chapter, you will be treated to a elementary puzzle involving Thermal Discouragement Beams. Complete this examination and you'll be awarded with the achievement.

Drop Box

Drop Box
Place a cube on a button without touching the cube
Difficulty: Like shooting fish in a barrel/Story-related
How to obtain: In Examination Chamber 06 of Chapter 2, stand at the switch and place i portal on the right-hand sloped surface. Place the other portal on the console above the push button and press the switch twice. Alternatively, press the switch in Wheatley's very beginning test chamber.

Bridge Over Troubling Water

Span Over Troubling Water
Consummate the first Hard Lite Bridge test
Difficulty: Story-related
How to obtain: During the tertiary chapter, Exam Chamber 12 will introduce the new Hard Lite Bridge. Like to the Undiscouraged achievement, yous will demand to complete this introductory sleeping accommodation to obtain the achievement.

SaBOTour

SaBOTour
Make a interruption for information technology
Difficulty: Story-related
How to obtain: Half way throughout Exam Sleeping room 21 you volition exist interrupted by Wheatley, who will offer you an escape route. The achievement volition be obtained as presently every bit you begin your escape.

Stalemate Associate

Stalemate Associate
Press the push button!
Difficulty: Story-related
How to obtain: Upon facing GLaDOS for the second time, yous will be asked to place Wheatley in an Discontinuity Scientific discipline Core Transfer Receptacle. Later on a disagreement between Wheatley and GLaDOS on whether the process should go ahead, you will exist asked as a Stalemate Associate to press the Stalemate Associate Button. Doing so will reward you the achievement.

Tater Tote

Potato Tote
Carry science forward
Difficulty: Story-related
How to obtain: Near the end of Affiliate vi you lot volition reunite with GLaDOS in her potato form. But pick her upwardly to receive the achievement.

Vertically Unchallenged

Vertically Unchallenged
Master the Repulsion Gel
Difficulty: Story-related
How to obtain: This achievement will be awarded afterwards a series of Repulsion Gel based tests during Chapter 6.

Stranger Than Friction

Stranger Than Friction
Master the Propulsion Gel
Difficulty: Story-related
How to obtain: Identical to how Vertically Unchallenged worked, you will demand to complete a series of Propulsion Gel based tests during Chapter seven.

White Out

White Out
Complete the showtime Conversion Gel test
Difficulty: Story-related
How to obtain: Complete the beginning Conversion Gel test.

Dual Pit Experiment

Dual Pit Experiment
Do the same test twice
Difficulty: Story-related
How to obtain: Complete Wheatley's very first examination chamber twice.

The Part Where He Kills You

The Part Where He Kills You
This is that part
Difficulty: Story-related
How to obtain: When you encounter upward to Wheatley you may notice a small white expanse to his left. Fire a portal at that area. You volition soon come across white gel pouring from the ceiling. When it lands, fire an alternating portal and wait for white paint to splash on yous. At your feet, burn down the same portal y'all used on the white gel.

Lunacy

Lunacy
That but happened
Difficulty: Story-related
How to obtain: Complete the Single-thespian campaign.

High Five

Loftier Five
Celebrate your cooperative calibration success
Difficulty: Story-related
How to obtain: Simply complete the scale course in co-op to get this accomplishment.

Team Building

Team Building
Complete all test chambers in the Team Building co-op course
Difficulty: Story-related
How to obtain: Terminate all vi stages in course 1 of co-op style.

Confidence Building

Confidence Building
Complete all test chambers in the Mass and Velocity co-op course
Difficulty: Story-related
How to obtain: Terminate all 8 stages in course 2 of co-op mode.

Bridge Building

Span Building
Consummate all test chambers in the Hard-Light Surfaces co-op course
Difficulty: Story-related
How to obtain: Finish all 8 stages in course iii of co-op way.

Obstacle Building

Obstacle Building
Complete all test chambers in the Excursion Funnels co-op form
Difficulty: Story-related
How to obtain: Finish all 9 stages in class 4 of co-op mode.

You Saved Science

You Saved Scientific discipline
Complete all exam chambers in all courses of co-op
Difficulty: Story-related
How to obtain: Complete the Co-op campaign.

Preservation of Mass

Preservation of Mass
Break the rules in Examination Bedchamber 07
Difficulty: Easy
How to obtain: To obtain this achievement yous will need to bring the Companion Cube with you through Exam Chamber seven's exit door. To exercise this you must solve the chamber as y'all normally would, but as you reach the exit you will need to place a portal on the other side of the door and place some other Portal on any other accessible ground. Pick upwardly your cube from the Super Button and use your accessible Portal to attain the other side of the door. This will grant yous the accomplishment.

Pturretdactyl

Pturretdactyl
Use an Aerial Organized religion Plate to launch a turret
Difficulty: Piece of cake
How to obtain: In Affiliate 3, Test Chamber xv, place a turret on an Aerial Faith Plate. This may also exist done in Chapter 2, Test Sleeping accommodation 06 where a turret is sent out as garbage.

Good Listener

Good Listener
Have GLaDOS' escape advice
Difficulty: Easy
How to obtain: As you lot escape, GLaDOS invites you to enter the last exam bedchamber. She'due south even solved information technology for yous. Do it.

No Hard Feelings

No Difficult Feelings
Save a turret from redemption
Difficulty: Easy
How to obtain: During your escape, walk along two Turret Redemption Lines. On the second one is a mostly-intact turret, signposted by its laser. Pick it up.

Scanned Alone

Scanned Lonely
Stand in a defective turret detector
Difficulty: Easy
How to obtain: In Chapter 5, remove the chief turret from the template scanner in the turret factory control room, and so step into the scanner. The accomplishment's icon is misleading, you do not need to stand in front of a defective turret to obtain it.

Ship Overboard

Ship Overboard
Find the missing experiment
Difficulty: Like shooting fish in a barrel
How to obtain: At the start of 1970s Aperture, become to the top catwalk. Follow it to the room, and jump on the furniture in the corner to get to the doors. Step outside to receive the achievement.

Portrait of a Lady

Portrait of a Lady
Observe a hidden portrait
Difficulty: Easy
How to obtain: Immediately after Enrichment Sphere 4 in Chapter seven is a closed gate, a portalable console, and an Emancipation Grill that leads direct into Enrichment Sphere 5. Portal over to a second portalable panel across the gate, and enter the part to observe the portrait.

You Made Your Point

You Made Your Indicate
Refuse to solve the kickoff test in Chapter eight
Difficulty: Like shooting fish in a barrel
How to obtain: Enter Wheatley'south very first test chamber (with the "moat area"), merely don't printing the switch and don't step on the button. Note that this is the first fourth dimension you enter the sleeping room, not when Wheatley sends yous through a second time.

Pit Boss

Pit Boss
Show that pit who'south boss
Difficulty: Easy
How to obtain: At the commencement of Chapter nine, when Wheatley asks you to come up back, go back. Then practice as he says.

Rock Portal Scissors

Stone Portal Scissors
Win three co-op games of rock-newspaper-scissors in a row
Difficulty: Easy
How to obtain: After unlocking the Stone Paper Scissors Gesture, just keep on using the gesture with your partner over and over again until you go the accomplishment.

Air Show

Air Show
Perform 2 aerial gestures before touching the ground in co-op
Difficulty: Easy
How to obtain: During a long jump, gesture twice before you hitting the ground. Alternatively, create an infinite fall by placing a portal on the ceiling and one on the ground below information technology or do the gestures in an reversible Excursion Funnel.

Asking for Trouble

Asking for Trouble
Taunt GLaDOS in front of a photographic camera in each of the five co-op courses
Difficulty: Like shooting fish in a barrel
How to obtain: In each of the co-op courses, observe a room with a camera and perform a gesture toward it. This does not need to exist completed in one session.

Four Ring Circus

Four Ring Circus
Enter iv different portals without touching the ground in co-op
Difficulty: Easy
How to obtain: Class ane, your friend needs to place portals next to eachother on the floor, which is nether a ceiling where you can place your portal. Shoot a portal side by side to your friends portals and the other one on the ceiling facing one of your friends portals. Autumn through your portal and when you go through one of your friends portals, you'll exist facing the ceiling again. Then you must shoot the portal on the ceiling to the place where you are about to go. Then wait for a while equally you are falling through the portals and the achievement will appear. Alternatively. in Hub, let your friend place portals side by side to eachother on the 2 by two flooring. Become through friend's portals and go along poping to friend'south portals. While you are in mid-air, places portals where friend'due south portals placed on. Tin also exist washed using a reversible Excursion Funnel, just like Air Show.

Narbacular Drop

Narbacular Driblet
Place a portal nether your co-op partner while they are gesturing
Difficulty: Easy
How to obtain: Cocky-explanatory.

Empty Gesture

Empty Gesture
Drop your co-op partner in goo while they are gesturing by removing the bridge under them
Difficulty: Easy
How to obtain: Self-explanatory. Practice this in a level with Hard Low-cal Bridges. Usage of the timer is recommended.

Can't Touch This

Tin't Touch This
Trip the light fantastic in front end of a turret blocked by a hard light bridge in co-op
Difficulty: Easy
How to obtain: Course 3, floor 6 of co-op is i place to get this achievement. Use the dance gesture while being protected from turrets by a hard lite bridge.

Gesticul-8

Gesticul-8
Perform all 8 gestures of your own volition in co-op
Difficulty: Easy
How to obtain: Once y'all go all the gestures, merely perform them.

Friends List With Benefits

Friends List With Benefits
While playing co-op, hug 3 different people on your friends list
Difficulty: Like shooting fish in a barrel
How to obtain: Self-explanatory.

Party of Three

Political party of Three
Find the hidden companion cube in co-op exam sleeping accommodation
Difficulty: Like shooting fish in a barrel
How to obtain: In the final surface area of the excursion funnel department of co-op way, you will exist outside the official testing track. In one of the many times you and your partner are floating through a funnel, if you lot await straight to your left, (on the aforementioned wall where your partner shoots Difficult Calorie-free Bridges) yous volition come across a portal conductive surface that you would non usually pay attention to. Shoot a portal at that place so that the funnel is coming out of it and you float through the funnel. If you look to your left you volition run into a companion cube behind doors that will open up. You will then hit a spike wall and dice, then don't try this while attempting Still Alive. To restart, utilize changelevel mp_coop_tbeam_end.

Final Transmission

Final Transmission
Notice the hidden signal in i of the Rat Man'due south dens
Difficulty: Medium
How to obtain: When at the switch near the exit of Chapter ii Test Bedroom 6, striking the switch and expect for all the trash to fall. Think the radio from wherever information technology landed and get back to the switch. On the left wall at the opposite end of the chamber, there will be a portal-able surface; remember where this is. Portal back to the start of the bedchamber with the radio. Place a portal on the portalable-surface mentioned earlier and the other portal on the portalable surface the Aerial Faith Plates will throw you into, leap on the Aerial Religion Plates, and you lot will wing into one of Rattman's Dens—taking the radio in here volition go y'all this achievement. This achievement is a direct follow-up to the Transmission Received achievement from the first game.

portal position

Door Prize

Door Prize
Examine all the vitrified test chamber doors
Difficulty: Medium
How to obtain: There are two sets of three vitrified doors in Chapter six. The start gear up is on a catwalk opposite the entrance to Pump Station Blastoff; leave the lift and turn to the seven-o'-clock position. The 2d fix is in the room higher up the control room where you lot find potato GLaDOS. Walk into the room from the elevation catwalk. Leap on the furniture in the back-left corner and get through the doors.

Schrodinger's Catch

Schrodinger'southward Catch
Catch a blue-painted box before information technology touches the footing
Difficulty: Medium
How to obtain: On Chapter 6, Enrichment Sphere 3 salvage the game before dropping Repulsion Gel on the cube. Release the gel and try and catch the cube; if it hits the ground, load the earlier relieve. An alternate method of obtaining this accomplishment is to driblet a little bit of Repulsion Gel on the cube, and and so before it breaks out of the drinking glass, drop water on it to cease the bouncing. Only walk up to the cube and pick it up without touching the ground to get the achievement.

Triple Crown

Triple Crown
Solve 3 co-op chambers in the Mass and Velocity course in under 60 seconds each
Difficulty: Medium
How to obtain: For this accomplishment you need to consummate 3 of the eight stages of the Course 2 in under 60 seconds. You do non need to do them in a row or in any specific order. Stages 1, 2 and iv are very easy to complete inside that time. Make a plan with your partner on who does what on the stages and practice the stages you and your partner find like shooting fish in a barrel. And so make your endeavor on the achievement.

Iron Grip

Iron Grip
Never lose a cube in Sleeping room 6 of the Mass and Velocity co-op course
Difficulty: Medium
How to obtain: In the area within this test that gives this accomplishment its difficulty, timing is everything. Make sure you and your partner know what you're doing before attempting this. If yous lose ane box, have the host (Atlas) type changelevel mp_coop_multifling_1in the developer console to reload the map.

Talent Show

Talent Evidence
Never lose a cube in Chamber 6 of the Mobility Gels co-op grade
Difficulty: Medium
How to obtain: Self-explanatory, but make sure y'all and your partner know what you're doing. If you mess up, have the host (Atlas) reload the map by typing changelevel mp_coop_paint_red_racer in the programmer panel.

Overclocker

Overclocker
Consummate Test Bedroom x in 70 seconds
Difficulty: Hard
How to obtain: Self-explanatory. Proceed practicing the puzzle until yous are confident at the sequence of puzzle elements and how to maneuver quickly to each one. You tin practise this in Challenge Mode for piece of cake restarts (and to be on the leaderboard), or apply changelevel sp_a2_ricochet.

Smash TV

Nail TV
Break eleven test chamber monitors
Difficulty: Hard
How to obtain: In these exam chambers, Wheatley's Telly monitors are able to be smashed in the following means: (this must be done in one run.)
  • Test Bedchamber 1: Elevator up a box using the funnel (brand sure you lot are on the lower department) and, using its now gained peak, fling it at Wheatley.
  • Test Chamber 2: Do basically the same affair from Exam Sleeping accommodation 1.
  • Exam Sleeping room 3: The same equally Examination Chambers 1 and two, but brand certain you lot are in the first department of the bedroom.
  • Examination Bedchamber 4: Option up the turret behind the button and aim it at Wheatley. It will not shoot until you let go, setting it upright.
  • Test Chamber five: There are two monitors in this chamber. They both are smashed by lifting a box in a funnel and flinging it, but the exit portals are in two different locations. The commencement is on the wall in which the funnel is being projected on, around the centre (This volition take experimentation.) The 2d is on the very right of the angled surface that you lot become through on your style to the leave.
  • Exam Sleeping accommodation 6: Launch yourself on the Aerial Organized religion Plate.
  • Test Bedroom 11: Burn him with the Discouragement axle and the Redirection cube. yous volition demand to use the box to become the axle on a portal conductive surface, then use portals to go the beam to hit Wheatley.
  • Test Sleeping room 12: When you are in the place where you would normally apply the cube to open the door, burn the monitor.
  • Exam Chamber fifteen: Do the same thing as Test Chambers ane, ii, and three.
  • Test Chamber 16: (Tip: this is extremely hard to make it one endeavor. Save at every point noted.) Do the examination normally, however at the part where you coat turrets in Repulsion Gel (save before this) You must only coat two of the turrets, leaving one alive. (save now too) Then, using one of the portal surfaces on each side of the turret platform, leap on the platform while pressing the crouch push button to avert bouncing on gel. Grab the one remaining turret, and employ it to shoot Wheatley and earn the achievement.
  • Morton's Fork: If yous miss a TV, there is still one more take a chance in the penultimate map. While Wheatley is informing you of your death pick, identify one portal underneath the Pneumatic Diverseness Vent where the bombs come up out. Put the other portal on the wall to your left facing Wheatley'due south TV. When you lot press the button, the bombs should fly through and destroy the Goggle box, causing Wheatley to immediately stop talking ("All right, I'll take that as a no, then.") and go out.

Portal Conservation Society

Portal Conservation Gild
Consummate Chamber 3 in the Hard-Light Surfaces co-op grade using simply 5 full portal placements
Difficulty: Hard
How to obtain: This accomplishment takes identify on Portal two Co-op Course iii Bedroom 3, and is possible to obtain with only 1 gear up of portals. Place one portal at the receiving end of the Hard Lite Bridge, and then place the other portal on a nearby wall. Enter the portal on the wall and walk over to the span emitter. Move on the emitter and then that you can see the white surface of the overhead panels, so fire a portal so that the Hard Calorie-free Bridge runs under the Vital Apparatus Vent. Press the push button in the center of the wall by the Light Bridge and have your partner take hold of the ball that drops out of the vent. Place the brawl on the receptacle and continue into the next part of the sleeping room. Burn down a portal at the receiving stop of the Hard Low-cal Bridge, then line upwardly the second portal on the ceiling so that using the Aeriform Faith Plate bounces you off the vertical low-cal span and into the exit area. To reset, use changelevel mp_coop_catapult_wall_intro.

Still Alive

However Live
Complete Class four with neither y'all nor your co-op partner dying
Difficulty: Very Difficult
How to obtain: Go through the excursion funnels class in ane run... with no deaths. Watch out for test chambers:
  • 3 Voice chat, the timer, and a clear understanding of the course/do are highly recommended.
  • 6 Make sure you do not brand a very common mistake. Do not go into the spikes at the end of the circuit funnel/practice.
  • 8 This is a trust test so do not fool around. It's easy if you attempt/practice.
  • ix Exercise not shoot the wrong portal whether you lot are doing the Hard Low-cal shields or the funnels... exercise. Also, don't try to get Party of Three (see higher up).

Practise on all of these stages! That cannot be stressed plenty! If you mess upward, you lot tin can save a trivial bit of fourth dimension by having the host type changelevel mp_coop_tbeam_redirect in the developer console to reload the first map instead of going back to the hub.

Professor Portal

Professor Portal
Later on completing co-op, consummate Calibration Course online with a friend who hasn't played before
Difficulty: Due north/A
How to obtain: Find random partners online, and immediately leave the game if you exercise non come across the opening movie. When you lot find a beginner, exit the game, friend them, and invite them. This volition have a long time depending on how lucky you are. Alternatively, this achievement can be very easy if y'all already have friends on Steam who have Portal 2, merely haven't done co-op style yet.

stephensonsuchater.blogspot.com

Source: https://theportalwiki.com/wiki/Obtaining_Portal_2_achievements

Mag-post ng isang Komento for "How to Get Achievements Again Portal 2"